Download PDF by Christer Kaitila: Adobe Flash 11 Stage3D (Molehill) game programming :

By Christer Kaitila

ISBN-10: 1849691681

ISBN-13: 9781849691680

Written in a casual and pleasant demeanour, the fashion and strategy of this publication will take you on an exhilarating event. Piece by means of piece, targeted examples assist you alongside the best way via offering real-world video game code required to make a whole 3D game. each one bankruptcy builds upon the event and achievements earned within the final, culminating within the final prize – your online game! if you happen to ever desired to make your individual 3D online game in Flash, then this publication is for you. This booklet is an ideal advent to 3D video game programming in Adobe Molehill for entire newcomers. you don't need to grasp something approximately Stage3D/Molehill or Flash eleven as a way to reap the benefits of the examples during this publication. This ebook assumes that you've programming adventure in AS3 (Actionscript three)

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Additional info for Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide

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This is like previous versions of Flash, where everything is done without hardware 3D acceleration. Suddenly, magic is discovered. It changes everything. This is like the invention of Molehill. Tried and trusted techniques and tools still work very well. Now, however, an additional element exists which can be added to the mix, to add a little sparkle, to add a dash of magic. You will still need your old knowledge—Molehill does not replace anything in Flash—it simply adds to your bag of tricks. This material is copyright and is licensed for the sole use by REKHA NADENDLA on 2nd December 2011 375 N STEPHANIE ST SUITE 1411, HENDERSON, 89014 Blueprint of a Molehill In old fashioned Flash animations, the stage (the image which is drawn on the screen) is prepared in software by your CPU.

You can draw anything in any order, but you may have to work around this one important consideration: Molehill always gets to draw first—underneath any old fashioned DisplayObjects. Molehill is super fast, super trim, and super simple. It only does one thing, and does it well! The structure of a Molehill application In Flash, the stage is what is drawn on the screen. Sprites of various kinds (bitmaps, text input boxes, vector shapes) are attached to the stage. Molehill-enabled Flash animations attach a special kind of object, called a Stage3D in the same way.

You need to make one tiny change to enable hardware 3D. Flash will not use hardware 3D acceleration if you don't update your HTML file to instruct it to do so. All you need to do is to always remember to set wmode=direct in your HTML parameters. js), then just remember to add this parameter in your source. swf" wmode="direct"> [ 38 ] This material is copyright and is licensed for the sole use by REKHA NADENDLA on 2nd December 2011 375 N STEPHANIE ST SUITE 1411, HENDERSON, 89014 Chapter 3 The only really important parameter is wmode=direct (and the name of your swf file)— everything else about how you put Flash into your HTML pages remains the same.

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Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide by Christer Kaitila

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